We have replaced the placeholder icons with better ones. The UI has also been cleaned up a bit. Skilled artists are required as we still have more graphics that are needed.
Window support has been added. The buttons can be clicked on and the window can be moved. Support for placing rails has begun. We have also greyed out the non-functional menu options.
The cracks between tiles are now fully fixed. Menu support is implemented, and you can click on the menu options.
Tilesets were rewritten so there is now support for water and coasts. Dates have also been added.
Work has started on city support. Also, the UI is being improved and should be completed in the near future.
We have added support for raising/lowering tiles. Also, work has begun on menu support.
Here you can see some updated tiles and also we have added a cursor. The terrain on this map is a little more unique showing many different slope combinations.
This screenshot shows anti-aliased text and sloping of the tiles. Also OpenGL and alpha transparency support has been added. Note that these tiles are only temporary.
Here is a screenshot showing an FPS counter and a grid full of tiles. Scrolling is already possible via the keyboard
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