Generation | Vehicles | Infrastructure | Commodities | Misc |
1 | horses, donkeys, elephants, camels, sail boats | dirt roads, ocean | mail, people | |
2 | horse drawn wagons (1826), steam powered locomotive (1830), steam powered boats | railway tracks | coal | |
3 | blimp, cable cars, gasoline powered automobiles, horse driven buses | highways | coal | |
4 | jumbo jet, helicopter, electric trains, modern automobile, subway | subway track | coal | |
5 | skytrain, electric car, supersonic airplane | paved roads | coal | |
6 | maglev, hydrogen car, even superersonic airplane, low-orbit plane | maglev track | coal |
Ship engines: 1. wind 2. steam 3. coal 4. gas 5. diesel 6. nuclear 7. cold fusion
Buildings: Farm - depot for all animals (horses, donkeys, elephants, camels) Animal Stop - drop off point for animals Post Office - drop off mail Bus Stop - drop off point for buses
Objects: transportation routes (roads, tracks, etc) neutral non-interactive buildings player owned buildings (bus stop, depots, etc) units (horses, buses, trains, etc) industry buildings (oil wells, coal mines, etc)
The map format is made up of sections in the style of [XXX] where XXX identifes the section type. [TE ] - te section always at the beginning of the file [MAP] - map section followed by map width and height, width*height tiles, and (width+1)*(height+1) corner heights [UNI] - units section followed by number of cities and number of units, then the cities, then the units TODO: number of players player starting money player type (human/computer) objectives?