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Development
This page contains various bits of information and ideas used in the
development of Transit Executive. If you would like to join the development
team please visit us on
#transitexecutive
on the freenode IRC network or look at our
project page.
Tech Tree
| Generation |
Vehicles |
Infrastructure |
Commodities |
Misc |
| 1 |
horses, donkeys, elephants, camels, sail boats |
dirt roads, ocean |
mail, people |
| 2 |
horse drawn wagons (1826), steam powered locomotive (1830), steam powered boats |
railway tracks |
coal |
| 3 |
blimp, cable cars, gasoline powered automobiles, horse driven buses |
highways |
coal |
| 4 |
jumbo jet, helicopter, electric trains, modern automobile, subway |
subway track |
coal |
| 5 |
skytrain, electric car, supersonic airplane |
paved roads |
coal |
| 6 |
maglev, hydrogen car, even superersonic airplane, low-orbit plane |
maglev track |
coal |
Ship engines:
1. wind
2. steam
3. coal
4. gas
5. diesel
6. nuclear
7. cold fusion
Buildings:
Farm - depot for all animals (horses, donkeys, elephants, camels)
Animal Stop - drop off point for animals
Post Office - drop off mail
Bus Stop - drop off point for buses
Objects:
transportation routes (roads, tracks, etc)
neutral non-interactive buildings
player owned buildings (bus stop, depots, etc)
units (horses, buses, trains, etc)
industry buildings (oil wells, coal mines, etc)
Menu Buttons/Items
- Menu
- New Game
- Load Game
- Save Game
- Start New Scenario
- Exit
- Options
- Sound/Music
- General Options
- Rules
- Video Options
- Finances
- Bank Statement
- Income Statement
- Stocks/Bonds/Loans
- Terrain
- Raise
- Lower
- Level
- Demolish
- Roads
- Dirt Paths
- Dirt Roads
- Roads
- Highways
- Bus Stop
- Vehicle Depot
- Farm
- Animal Stop
- Railways
- Train track
- Monorail track
- Subway track
- Maglev track
- Depot
- Station
- Sea
- Air
- Help
Map Format
The map format is made up of sections in the style of [XXX] where XXX
identifes the section type.
[TE ] - te section
always at the beginning of the file
[MAP] - map section
followed by map width and height, width*height tiles, and (width+1)*(height+1)
corner heights
[UNI] - units section
followed by number of cities and number of units, then the cities, then the
units
TODO:
number of players
player starting money
player type (human/computer)
objectives?
© Copyright 2003-2007 by the Transit Executive Team.